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Friday, April 12th, 2002
2:31 pm - Scene 1 :Continued

Map 36: Threat of the Destroyer (Earth Space 1)

Londo Bell Approaches the Earth in an attempt to stop further enemy units from descending. Will they make it on time?

+1:Destroy Devil Saturn

Map 37:The Soldier From The Moon (Near The Moon)

Londo Bell heads near the Moon for additional backup from Anaheim and to block off Vega's army

+1:Destroy All Units in 3 turns

Map 38: A Visitor With a Cold Heart

El Shank and co are trying to descend down to Earth when they are attacked by the Za Boom.

+1:Destroy At least 3 units in the first turn

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1:47 am - Whee

[Scene 4.5] Shinging inside a strom: The Space forces need more reinforcements, and fast. The Elshank is used to go up into space, but them damn Jions decide to stop you.
Here is your chance to recruit Aina and Noris. If you destroyed the Apsilies before with Shiro, convince Aina with him. After you get Aina on your side, convince Noris with her and Bernie. Oh and if you prevent the Elshank from reciving any damage you get +1 Skill.

[Scene 5.1] Notice the promise? : A Nadesco map, the Jovian "Lizzard's" have set up a cannon. The Nadesco cannot move or risk being shot down so use your guys and destory that cannon. Oh and Heres the first appearace of Machine Robo guys! Defeat Gurobain for +1 Skill. Shouldnt be too difficult with all the nifty guys you have.

[Scene 5.2] Traitorous Collector: Some fruity villian from Daitan 3 that collects things set up a trap for the Gondall Squad. Around turn 10 he'll send out his rare collection, which is Char's Red Zaku and the G-3 Gundam. Use Chris to destory the Gundam and Bernie to destory the red zaku, and you'll get them both at the end of the scenes. Defeat Benmeru +1

[Scene 5.2] The Roar of G: There's a special condition on this map. If you Choose this map as your 1st or 2nd map, then you'll get Texas Map to help you out as you power up Getta G. However, if you pick this map as your 3rd or 4th choice, then the Saotome Research lab gets taken over (because you guys took to long to get there I guess) by Burai's forces and you'll have to fight Getta G. HOWEVER you get a FMV sequence of Getta vs Getta G. In anycase, defeat Burai for +1 Skill.

[Scene 5.3] The Great General Garuda's Sadness: Combatler V's team finds their arch-nemesis Origana's Base. Defeat Garuda with Combatler V for +1 Skill.

[Scene 5.4] The Inhereitance of Comander: Here you will see the Tobikakge team surrounded by Ibola's forces. Make sure you destory one of those teleportation devices by turn 3 or 4 or no skill point for you. Defeat Ibola for +1 skill.

[Scene 5.5] The Battlefield is in the High Skies: After finnishing off your major Earthbound threats, the Great Sky Fortress of the White demon Empire shows up and threatens to rain holy destruction upon Japan in 10 turns. Destory everything in 7 turns and you'll get +1 Skill. This took me 2 times to get the skill point. Which isnt as bad as the next episode ....

[Scene 6.1] Piece of a Dream: Another Nadesco Map. Before you start your mission to recapture Jaburo, all your forces regroup at the city nearby. Akito is being used in a Bolzon Jump expereiment with Banjo observing. Lo and behold the Jovian lizzards with Banker Pirates appear to wreak terror on the city and to annoy your guys. Finnish the map in 6 turns to get the skill point. This map was a bitch due to the fact that *4* Bloody 1's appear if you damage the Tetsujin enough. If youre having trouble with this map, the key is to damage the tetsujin early so you have more turns to take out the bloody 1's once they appear.

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Thursday, April 11th, 2002
8:25 pm - Episode 2:Scene 1

Map 34: Scramble

Londo Bell and co run into a Neo Zeon Reconeissane Group...

+1: Destroy Mashmar's Unit

Map 35: The Rising Storm-The Martial Art of Justice (Colony Map)

Duke notices that the Vega's main army has started to move and launches to fight back...while Devil Saturn also stops by on their way towards Earth to steal its treasure.

+1:Destroy Gormon's Unit

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3:45 pm - Some thoughts on the units...

Just beat part 1, and I figured that I talk about my feelings about the units.

Getta Robo/Getta Robo G-It seems to less useful as a damage dealer than it used to be. But the good thing is that it's dodging ability's been boosted up quite a bit (esp in conjunction with the Mach Special and Open Gett). Upgrading this unit gets expensive and fast.

Great Mazinger-This was my overall favorite unit for Part 1, which was a surprise to me since I didn't like the Mazinger units much in the previous games (yes, all 11 in games I've played). It's powerful, it's upgrades are affordable, and it has Great Booster (4900 damage max range 2-9), and since it has support attack, it makes the perfect 2nd unit for a boss killer. As the main boss killer unit I used Daitarn 3 when I had him, and then switched over to Dangaioh

Shining Gundam-Eh, not bad...could be better.
God Gundam-Now THIS is what I'm talking about. You need to upgrade EN like crazy on this one though.
Nobel Gundam-One of the best support units in the game. It's attacks are comparable to shining Gundam, and it has support skills. Whee!

Alt-Eisen-This unit either kicks ass or blows depending on how much you upgrade it. It becomes a killer once you give it lots of HP and armor and upgrade its weapons. That and it counters automatically once it's morale is above 120. Probably the best support unit in the game (well..part 1)

Ez-8-The second best support unit. It starts off weak but it's upgrades are really cheap, so you can have all weapons dealing 2500 plus quite quickly. Too bad it's best attack is one shot....

Dangaioh-I like it. A lot. Psyhic Cut does a lot of damage and Mia heals 20% of her SP her turn, so you can essentially get away with doing "flash" every single turn.

Billbine-The Dunbine cast in general's pretty useful, mainly due to the fairies you get. Billbine makes the perfect enemy "weakener" and kicks a lot of ass if you're prepared to upgrade him enough for his weapons to do enough damage.

Todd's Dunbine-Just wanted to note that the weapons on this one is a bit more powerful than Shou's(Marvel's). I like the dark color better, to boot.

G3-Gundam-Pretty darn good. It's upgrades are cheap, so it's easy to make it a viable fighting unit. Same thing for Char's Zaku.

Bernie-You can abuse his self-destruct ability by putting him on a unit like the Re-Gz and having him use it twice :)

Also, the spell that heals 10SP to a single unit will heal 10SP to all pilots inside it, including the caster if it's the same unit. So it's more useful than it first seems...esp if a pilot with SP heal has it (like Mia)

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Saturday, April 6th, 2002
11:31 pm - Arghh another game to get ....

Record of Independence War

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4:26 pm - On Aura Barriers...

They seem to have changed Aura Barriers to block all PROJECTILE damage under 700-800. Makes more sense since that's the way it was in the anime...and makes them more useful to boot.

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Thursday, April 4th, 2002
8:40 pm - o/~ Aura Road Ga Hirakareta

[Scene 4.1] Black, Horrible person: Poor Lond .. err I mean Gandoll Squad. Sucked into Byston Well. We see Marvel chasing after Drake by herself, but in a turn your guys will arrive to help. Defeat Drake +1 Skill point (hint: Open Get Attack + Square Claymore). If Drake leaves the other side of the map, game over. At the end, you heroes decide it would be best to meet up with El the local queen and head of the anti-Drake forces in Byston wells.

[Scene 4.2] Queen of the Red Storm: On the way to meeting up with El your guys run into more Drake units. Defeat Miyugi +1 Skill.

[Scene 4.3] The Base of Silence: Shila's Castle is being seiged. Defeat Geriel and Alen before Ban's Reinforcements arrive (around turn 4 or 5) +1 skill. Your guys learn that the only way back to the surface world (earth) is to go meet Skily Mau. However Drake is currently holding Skily Mau, so your guys decide to make their move.

[Scene 4.4] The Forced Open Path: Your Guys begin your assault on Drake's castle. But you'll have to go through his entire forces. Around turn 5-6 Arufimi appears through the aura road! But then so does Tobikage (wtf?!) Defeat Arufimi +1 Skill. After the Battle, your guys waste no time heading back to the surface world.

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Wednesday, April 3rd, 2002
10:08 pm - Dandan na Progress

[Scene 3.4] Through the Homeland of Souls: This map was kinda annoying due to the placement of enemy units. Anyways, Defeat Toho Fuhai/Master Asia when he appears and get +1 Skill Point, and a Shuffle Symbol that gives you +5 ki when equiped.

[Scene 3.5] Accident: This one is more annoying then 3.4!! Again you must defeat Fuhai to get the skill point but he takes off after Turn 5. So Move your Super Robots in quickly and take out any enemies in your way to build up Ki. At the end of this map I got sent to the Byston Well's Route. This happens if you choose the episode "Through the Homeland of Souls" as the last episode of the scene. Otherwise you continue onto the earth route.

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Monday, April 1st, 2002
10:49 am - The Fun Continues

[Scene 3.1]: Launch, Electro-Magnetic Robo: Supposedly If you beat garuda you get +1 skill, but I couldnt do it -_-

[Scene 3.2]: I am Me, You are Milane: For the life of me I couldnt figure out how to get the point on this stage since you could easily beat all the "bosses" on this stage. So I gave up and looked it up on and looked up http://www.gameiroiro.com 's SRW section. Basiclly you have to destory 3 specific pryamids before Banjou appears (by the end of turn 4). +1 Skill.

[Scene 3.3]: Strong Attack: At first I thought you had to defeat Gato, but it seems that all you have to do is damage him enough to make him run away. +1 Skill.

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Friday, March 29th, 2002
12:25 am - Last SRWI Upddate till sunday

I'm heading off to LA for a day in the morning, so heres the last update till sometime sunday

[Scene 2.5]: The 2 Newtypes: Defeat Aina +1 Skill

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Thursday, March 28th, 2002
4:01 pm - Translation Help for Woojin:

Hey Woojin, when you get to the Last map for scene 2: 二人のニーユタイプ. Prof Hatsuki says その技がネオージオンに流れたと (Kanji) されたが。。

I want to know what (kanji) is. Its currently bugging me!!

And while youre at it, please translate the rest of that dialogue set here, I'm too pissed now.

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3:40 pm - 8-10

[Scene 2.4]: Awaken! Hero: Defeat Gill Once again +1 Skill

[Scene 2.5]: The Forgotten Ninja Legend : Defeat Ibola +1 Skill pt.

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12:57 am - 5-7

[Scene 2.1]: Wings that Take off, Wings That Soar: Defeat Picha before he runs off

[Scene 2.2]: Vistor from afar: Dont Kill Gararia (defeat the other aura battlers first) +1 Skill pt

[Scene 2.3]: Cross Fight!: Defeat Gill +1 Skill , High Output Generator

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Wednesday, March 27th, 2002
9:56 pm - Episode 3-5

[Scene 1.3]Black Iron Fortress: Defeat Baron Ashura +1 Skill Point

[Scene 1.4]Fire On!: No Skill point found.

[Scene 1.5]Man's Style: Defeat Puchya +1 Skill Point
I choose to send Kyouji and Pals into space.

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3:17 pm - Episode 1+2

[Scene 1.1]:Flying Dragon Amoung Clouds: Defeat Noris +1 Skill pt and a Booster

[Scene 1.2]:3 Souls: Defeat Hidora +1 Skill Pt and Apongee Motor

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11:41 am - Impact Has Struck!

Expect Walkthrough Updates Soon, that is if I'm not lazy.

current mood: excited

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Tuesday, March 26th, 2002
8:20 pm - For Poor Old WooJin


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7:09 pm

I looks like SRW Impact is finally out! Whee! Well...without the special DVD on the LE, that is. Oh well. I expected as much anyway.

Too bad I won't be able to play mine until I get back from my Spring Break...arrrgh.

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Sunday, March 24th, 2002
10:14 pm - Banpresto Updates

check it out here. Update shows the 3 Original Characters plus some new action seqences.

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7:15 pm - SRWI Commercial


WooJin can probly translate th details ;o

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